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 | This forum is dedicated to the more serious OOC disccusion. Site updates, technical help, and any/all questions having to do with the Epic Corporation. Moderator: Presidents Club
| 3 | 5 | Mon Jul 28, 2008 3:59 am The Craftsman |
 | An area for every day chatter to take place. News, music, video games, etc, etc. (OOC) Moderator: Presidents Club
| 3 | 9 | Sat Aug 23, 2008 11:30 am Anubis |
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 | Enter the Epic Corporation. The building is a 10 level structure (including the basement,) just large enough to merit its importance. The complex makes up in width and length what it lacks in hieght. Coming upon the entrance two large, clear glass doors split at the middle and slide aside with an eerily quick and silent motion. Security cameras follow your every move from the parking lot into the building, and before you're within earshot of the receptionist, they know who you are and why you're here. To the forward is a large, marble reception desk; to the left the commissary; and to the right is a bank of elevators with keycard identification readers. (IC) Moderator: Presidents Club
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 | The cafeteria for members and guests of the Epic Corporation. The first room you enter is filled with tables and chairs, one wall lined with vending machines while the other is lined with commercial refrigerators for employees to keep their meals in. Toward the back is a traditional serving line kitchen where the chefs will make whatever you're willing to pay for. (IC) Moderator: Presidents Club
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 | The first sight that greets those getting off of the elevator is a large, wide-open sit down area for members of the corporation to rest and relax. There are plenty of extraordinarily comfortable reclining chairs and couches and even a coffee/juice bar. (IC) Moderator: Presidents Club
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 | Beyond the lounge is another large, wide-open room devoted to games and the like. Large, 65" flat panel displays mounted on the walls are hooked up to video game systems with a vast library of interactive media. Poker tables, dart boards, and even a few tables for billiards compliment the nature of the room nicely. (IC) Moderator: Presidents Club
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 | Beyond the game room is a facility for those devoted to keeping themselves strong and in shape. Weights, cycles, treadmills, all manner of work out material can be found here. In addition there is also a shower, a locker room, and even a steam room. Two indoor basketball courts (one completely inside whilst the other is half domed in by tempered glass windows to provide a nice, outside atmosphere which can be retracted in times of good weather to actually be half outside) finish off this level. (IC) Moderator: Presidents Club
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 | The leaders of the Education Branch can come here and speak with each other and their own superiors. Moderator: Presidents Club
| 1 | 1 | Tue Jul 22, 2008 10:59 am The Craftsman |
 | The class taught by Geyser (aka The Craftsman.) This is a fairly simple dojo with mats on the ground, and a desk at the far back of the singular room. A small rack sits on the ground near the entrance for shoes to be placed onto once they're removed. (IC/OOC) Moderator: Presidents Club
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 | The class taught by The Craftsman. It is much like the other dojo-esque classrooms and entails forms of fighting that are considered 'old school.' (IC/OOC) Moderator: Presidents Club
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 | This class is also taught by The Craftsman. It again is a very simplistic dojo. The class itself is designed to promote advanced tactical fighting, ie. counter-fighting, multi-fighting and the like. (IC/OOC)
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 | Office of the Chief of Medicine. This is the area where the various CoM can talk and meet with their superiors. (IC/OOC) Moderators: Azrael, Presidents Club
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 | This is the area for all of the doctors and nurses involved with the medical department to meet and socialize amongst themselves. As well as with members of the other medical sectors. (IC/OOC) Moderators: Azrael, Presidents Club
| 1 | 1 | Sun Jul 20, 2008 2:42 am Azrael |
 | Anyone whom is not in the ICU is in the recovery ward either for less than serious injuries, or returning from very serious injuries, but stable. (IC) Moderators: Azrael, Presidents Club
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 | Intensive Care Unit. This is the area for those who've been baddly injured and need constant medical attention. (IC) Moderators: Azrael, Presidents Club
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 | The office of the lead scientist, whom assigns what projects will be worked on and to what length, etc. This office is used as a board room to meet with the other project managers and their superiors. (IC/OOC) Moderators: Doctor Crane, Presidents Club
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 | Apart from the clean room there is also a library with vending machines and a television and the like. This is where the hard working scientists tend to do most of their research and interact. (IC/OOC) Moderators: Doctor Crane, Presidents Club
| 1 | 1 | Thu Jul 03, 2008 9:25 am Doctor Crane |
 | The laboratory is a clean facility with many extremely powerful computers and delicate equipment used to deduce what forms of combat are the most versatile and powerful (as well as discovering the limitations of peoples abilities.) The lab also houses the corporations core of discovery as far as weapons and gadgets go. (IC) Moderators: Doctor Crane, Presidents Club
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 | The office of the Weapon Master of the department. This office is often used to gather up the Weapons Masters from other sites and meet with their superiors. (IC/OOC) Moderators: Id, Presidents Club
| 1 | 1 | Fri Jul 11, 2008 12:00 am Id |
 | Vending machines and a few scattered chairs and tables, some of them with the scars and pangs of an overzealous weapons tester, or young novice trying to get a feel for one. (IC/OOC) Moderators: Id, Presidents Club
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 | This large, wide-open room is filled with weaponry to be tested and stored away. There are mats along the grounds as well as racks along the walls so that the created instruments may be properly tested and calibrated. (IC) Moderators: Id, Presidents Club
| 1 | 1 | Fri Jul 11, 2008 12:03 am Id |
 | Yet another large room with rows upon rows of racks reaching toward the ceiling and ladders along them to help reach everything. There are weapons stored in this room for use when going into battle. All successfully developed and tested weapons are mass produced and stocked. (IC) Moderators: Id, Presidents Club
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 | The office of the Zen Master, leader of this area. Any meetings between the Zen Masters and their superiors take place here. (IC/OOC) Moderators: Emerald, Presidents Club
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 | A small indoor pond surrounded by benches. A very peaceful place for the members of the Training Grounds to relax and converse. (IC/OOC) Moderators: Emerald, Presidents Club
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 | This peaceful and quiet area is used for meditation and self discovery. Ones character is most built and defined here as they hone their abilities and come into their own. (IC) Moderators: Emerald, Presidents Club
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 | Seperated from the Zen Garden by sound proof walls, the practice room is where members of the Epic Corporation fully develop themselves. Some of the hardiest battles can be found and fought in this practice room. (IC) Moderators: Emerald, Presidents Club
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